Anim Forge turns plain English into real, editable Roblox animations — keyframes on your own rig, in about a minute, ready to tweak like anything you made by hand.
The plugin costs nothing and there is no account to make. Credits are the only thing sold here, and your first animation doesn't need one.
Any R15 or R6 rig already in your place. Click it once — the plugin reads its joints and sizes so the motion fits that body, not a generic one.
“Heavy zombie lunge.” “Cheerful wave with a bounce.” “Nervous idle, shifting weight.” Plain sentences, no rigging vocabulary.
Ask for a bigger wind-up or a slower landing. Every version is saved, so you can jump back to any earlier one and take it somewhere else. The first few edits on each animation are free.
What lands in your place is an ordinary KeyframeSequence on an ordinary rig. Open it in the Animation Editor, hand off the file, keep working after you stop paying — it is yours in the plainest sense.
The plugin is free to download and free to keep. What costs money is making an animation: each one is generated on our server against a paid AI service, so it spends a credit. Pick how much thinking it gets — quicker and cheaper, or slower and better.
Your first animation is free, and so are the first few edits of anything you make — you can judge the thing before paying for it.
Checkout hands you a one-time code. Paste it into the plugin's Settings tab and you're done — no sign-up, no account to link, nothing to connect. A code belongs to whoever types it, so it also makes a workable gift.
An allowance that refills every month. Paste its code once; renewals land on your account by themselves.
The monthly allowance resets each month — it does not roll over. Packs you buy separately never expire, so they are the top-up when a month runs dry. Cancel any time from the receipt Stripe emails you.
No renewal, nothing to cancel, and they never expire — the top-up for a month that ran dry, or the whole thing if you only need it now and then.
Prefer Robux? The same credits are sold inside the free Anim Forge experience. It costs more there — Roblox takes a platform fee and the payout converts again on the way out — so paying by card here is the cheaper route if you have one.
Download the plugin file and drop it into Studio's local Plugins folder — %LOCALAPPDATA%\Roblox\Plugins on Windows, ~/Documents/Roblox/Plugins on macOS — then restart Studio. It shows up under the Plugins tab as a dock widget you can pin anywhere. The download page has the steps in full.
The plugin is free and your first animation is free too. Credits are the only thing anyone pays for.
It isn't distributed there, so you install it by hand. That is a fair thing to be wary of, which is why the plugin's entire source is public on GitHub: you can read every line before you trust it, or build the file yourself with Rojo instead of downloading ours.
It runs no downloaded code, reads nothing from your place except the rig you pick, and contains no keys or secrets.
Open Anim Forge in Studio, go to Settings, and paste the code into the Redeem a code box. The credits land on the Roblox account Studio is signed in to, straight away.
Codes are not tied to anyone until they are typed in, so a code you buy is a code you can give away.
No. They sit on your account until you spend them — no monthly reset, no subscription, nothing to cancel.
Generating sends four things out of Studio: the description you type, the shape of the character you picked (joint names, sizes and offsets), your Roblox user id and a random id for that Studio install so your credits stay yours, and — if you are editing an existing animation — that animation's keyframes.
Animations are built on the Anim Forge server, using a third-party AI service. Nothing else is read from your place: no scripts, no models, no other animations. Your animations stay private to you unless you publish them yourself. The plugin says all of this on first run and waits for you to accept before anything leaves your machine.
Yes — an unredeemed code can be refunded in full. Once a code has been typed into the plugin the credits are on an account and spent generations cannot be taken back, so refunds after that are case by case.
Reply to the receipt Stripe emails you and it reaches us.
Yes. The same credits are sold for Robux inside the free Anim Forge experience on Roblox. Buy them there and they are on your account when you get back to Studio — no code to type.